绘画与线条
铅笔排线
所有明暗都是线的条数。没有一处是涂出来的,暗只是线更密 —— 于是整张画都像真的被手画过。

看什么
- 01明暗靠线密度而不是填涂
- 02纸纹把石墨打断
- 03手绘感明显、略微抖动的轮廓
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
hand-drawn pencil game character, graphite hatching and cross-hatching for every tone, visible paper tooth, monochrome graphite with at most one muted accent colour, slightly unsteady hand-drawn contour
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
hand-drawn graphite terrain, every tone built from pencil hatching and cross-hatching, visible paper tooth, monochrome graphite with at most one muted accent colour, unsteady hand-drawn contours
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a hand-drawn graphite illustration: every tone built from pencil hatching and cross-hatching on visible paper tooth, monochrome graphite with at most one muted accent colour. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Mundaun · Neverending Nightmares
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


