绘画与线条
装饰绘本插画
把绘本的逻辑搬进游戏:一根肯定的轮廓线、温暖的平涂色,该上细节的地方全部换成装饰花纹。

看什么
- 01细节的位置被花纹顶替
- 02带干水粉颗粒感的暖色平涂
- 03样式化而非解剖学的比例
提示词
提示词刻意保留英文:生图模型读英文最准,翻译过去只会掉效果。照原样粘贴即可。
角色提示词
粘进角色、T-pose、动画工具的「风格」栏。
decorative storybook illustration game character, clean confident hand-drawn contour, flat warm colours with light gouache texture, stylised elongated proportions, decorative pattern used instead of detail
瓦片地图提示词
粘进瓦片地图工具的自定义风格栏。
decorative storybook illustration terrain, clean hand-drawn contours, flat warm gouache-textured colours, repeating decorative patterns standing in for realistic surface detail, cozy inviting palette
背景提示词
先用它生成一张背景图,再把那张图喂给场景拆分工具。方括号部分换成你自己的场景。
A single 2D game background plate for [YOUR SCENE — e.g. a seaside village at dusk]. Horizontal composition, drawn as one illustrated scene whose buildings, trees, rocks and props sit clearly apart from one another, each fully visible and not overlapping, so every one of them can be cut out afterwards as a standalone asset. Draw it as a decorative storybook illustration: clean confident hand-drawn contours, flat warm gouache-textured colour, stylised proportions, and decorative repeating pattern used instead of realistic detail. Keep one consistent light direction and one consistent perspective across the whole scene. No characters, no text, no labels, no UI, no logos, no watermark, no border.
把这个看法做出名的游戏
Wytchwood · Spiritfarer
只是给你眼睛做参照。提示词里一个游戏名都没有 —— 这样模型会自己设计,而不是去抄某款游戏。
继续看
现在就用这个风格
提示词随便拿。用它生成会消耗积分。


